Classroom Plus, Financial Matters, Stock Market Game, Minnesota Business Venture, Technology Integration Workshop, eMentors, Business Economics Education Foundation, BEEF
Number of Full-Time Equivalents (FTE)
Volunteers Utilized: 4,299
Classroom Plus: 14,419
Financial Matters: 14,338
Minnesota Business Venture: 344
The Stock Market Game: 15,579
Technology Integration Workshop: 78 teachers participated (12,689 students indirectly impacted)
Programs will grow based on funding. Specific focus on increased usage of SMG in Minneapolis Public Schools by 90% based on student number.
Pilot eMentors 2.0 impacting all Como Park High School sophomores; working with Search Institute to measure impact. Determine by July 15, 2016 the continuation of eMentors 2.0 for the 2015-16 year.
Classroom Plus, Financial Matters and The Stock Market Game will increase the use of created curriculum.
Design overall communications plan to leverage BestPrep’s 40th anniversary year starting with the BestPrep Educational Forum.
Committees: 40th Anniversary, eMentors 2.0, Board Development, and Brand Recognition. Each committee to develop and carryout definable objectives.
Technology Committee will develop a 5-year technology plan.
Successfully raise $1,646,500 in revenue
Increase individual giving by 7.5% to $115,000. Included is support from GiveMN campaign, workplace giving, and Birdies for BestPrep Fund a Need, Silent Auction
100% of board and staff contributing financially to BestPrep. Included is support from GiveMN campaign, workplace giving, and Birdies for BestPrep Fund a Need and Silent Auction
75% of board members will attend Educational Forum, Birdies for BestPrep and the Annual Luncheon
Community or Constituency Served
Our programs serve K-12 students throughout the State of Minnesota. We serve all students of color, financial background, age, and gender.
Geographic Area Served
Primarily, only the State of Minnesota, but have included neighboring states as well.